A status is a temporary effect, caused by an action or other specified criteria, that affects the properties of a user, either negatively or positively. Negative effects (debuffs) can be removed with certain restorative actions called heals (although some technically aren't "healings") and positive effects can be given by certain actions called buffs.
Status Chart
Status Name |
Duration |
Description |
Effect |
Blind |
15min |
Affected user is blind |
-80% accuracy for all actions |
Burned |
120min |
Affected user has burns on their body |
Receive 30% more physical or projectile damage |
Cautious |
120min |
Affected user is cautious |
+20% chance of evading any attack except mental and psychokinetic attacks Inflict 20% less damage |
Cloned |
10min |
Affected user has a cloned double around them |
+50% chance of evading all attacks 4% chance of losing this status when attacked |
Cold |
120min |
Affected user feels cold |
Inflict 30% less damage |
Confused |
110min |
Affected user is confused |
-25% accuracy for all actions |
Controlled |
2min |
Affected user is mind controlled |
As controller: 1) Can force controllee to perform certain actions, 2) Any KO gives50% of the Exp to the controller and 50%to the controllee, 3) Every new page viewed has a 5% chance of breaking (removing) this status As person being controlled: 1) Cannot do anything until status is broken, 2) Can be forced by controller to perform certain actions, and 3) There is an option, if online, to attempt to break out of the control |
Disguised |
180min |
Affected user is disguised as someone else |
Picture, hero/heroine name, group, and level show up as someone else’s Self is affected, not target Disguise status can only be seen by affected user |
Disoriented |
15min |
Affected user is disoriented and doesn’t know what’s going on around them |
-10% accuracy for all actions -10% chance of evading all attacks |
Energized |
160min |
Affected user is energized, gaining energy at a much faster rate |
2x faster energy regeneration |
Enlightened |
30min |
Affected user is enlightened and feeling knowledgeable |
+1 exp for every successful action |
Fearful |
80min |
Affected user is fearful of everything around them |
Inflict 30% less damage |
Levitating |
120min |
Affected user is floating in the air |
+20% chance of evading fire, ice, electric, physical, and covert attacks |
Forgetful |
120min |
Affected user is feeling forgetful |
-15% accuracy for all actions |
Guarded |
120min |
Affected user’s mind is guarded |
Receive 20% less mental and psychokinetic damage |
Hiding |
Affected user is hiding in order to avoid being attacked. This status effect automatically takes effect when a user’s HP is low. |
0-30% evasion bonus on electric, fire, ice, covert, and physical attacks | |
Illuminated |
60min |
Affected user is illuminated in light |
+30% accuracy for all actions except mental and psychokinetic actions |
Immobile |
15min |
Affected user is immobile |
Affected user cannot perform any physical, covert, or restorative actions while under this status Cannot move while under this status 10% chance of losing this status while using any physical action |
Informed |
30min |
Affected user is informed about the future |
+50% accuracy for all actions |
Invisible |
10min |
Affected user is invisible |
+30% accuracy for all actions* +50% chance of evading any attack except mental and radioactive attacks* Hero picture, name, and other information not displayed for non-group members Hidden in Free for All areas until an action is used 5% chance of losing this status for while using any action (including punch)
|
Lucky |
30min |
Affected user is feeling lucky |
Inflict 30% more damage on target |
Paralyzed |
15min |
Affected user is paralyzed |
50% chance of failure while using any attack except projectile, mental, or psychokinetic attacks Cannot move for the first 30 seconds of this status |
Protected |
20min |
Affected user is protected |
All electric, ice, physical, and projectile damage done to affected user is reduced by 20% |
Scared |
60min |
Affected user is feeling scared |
Inflict 15% less damage |
Schizophrenic |
20min |
Affected user is schizophrenic, seeing and hearing imaginary people and things |
30% chance of hitting the wrong target |
Shielded |
30min |
Affected user is shielded by a telekinetic force |
All fire, ice, radioactive, physical, and projectile damage done to affected user is reduced by 20% |
Slowed |
180min |
Affected user is slowed down in time |
Duration of all existing status effects on target is extended by either 50% of the duration of this status effect or the duration of the status effect in question, whichever is lower. Ex: target with illuminated (2m) and disoriented (140m) will become illuminated (4m), disoriented (170m), slowed (60m) with level 1 Slow Time If target is already slowed, nothing will happen |
Stunned |
15min |
Affected user is paralyzed |
50% chance of failure while using any actions Cannot move for the first 20 seconds of this status |
Weak |
180min |
Affected user is weak due to recently being knocked out |
Energy regenerates at 50% the normal rate |